Ching-Kuo Wu visited VSPN and conducted an investigation on the e-sports industry
Publish date:2019-12-12 Pageview: 749
On December 11st, Mr. Ching-Kuo Wu, member of the International Olympic Committee, and his delegation visited Versus Programming Network and conducted an investigation on the e-sports industry. VSPN introduced in detail the popularity of e-sports in the world, the development of China's e-sports industry, and the business sector and business layout of VSPN.
As a senior member of the International Olympic Committee since 1988 as a member of the international Olympic committee, Mr. Ching-Kuo Wu is also the IOC Executive Member, the Chairman of The Culture and Olympic Heritage Commission and Member of the Coordination Committee of the 2022 Beijing Winter Olympic Game, etc.
As per this investigation in VSPN, Mr. Ching-Kuo Wu said that the potential of e-sports is great. The international Olympic Committee attaches great importance to the young people. In the meeting, Mr. Wu also made a comprehensive understanding of the health, education and other aspects of e-sports athletes. He fully affirmed the efforts made by Chinese e-sports in these aspects, and encouraged the development of e-sports in the direction of specialization, sustainability and internationalization. He said e-sports should first follow the Olympic value of "Excellence, Friendship and Respect" and abide by the rules and regulations of the International Olympic committee (IOC) on the premise of understanding international needs, so as to get on the right track.
In recent years, e-sports has gained more and more international recognition as a new sport. In 2017, the Olympic council of Asia announced the inclusion of "e-sports" in the Asian games for the first time. In 2018, e-sports entered the Asian games for the first time, and the Chinese team won two gold medals and one silver. In 2019. At the 8th Olympic summit, the IOC gave high recognition to e-sports and encouraged international sports organizations to explore the management of electronic forms of sports.